Dragon Quest and Final Fantasy in Itadaki Street Review
Dragon Quest & Final Fantasy in Itadaki Street Portable | |
---|---|
Developer(s) | Call up Garage[2] |
Publisher(southward) | Square Enix |
Composer(s) | Hayato Matsuo[iii] |
Series | Itadaki Street |
Platform(southward) | PlayStation Portable |
Release |
|
Genre(s) | Party game, board game |
Mode(s) | Single-role player, multiplayer |
Dragon Quest & Terminal Fantasy in Itadaki Street Portable (Japanese: ドラゴンクエスト&ファイナルファンタジー in いただきストリート ポータブル, Hepburn: Doragon Kuesuto & Fainaru Fantajī in Itadaki Sutorīto Pōtaburu ) is a crossover party lath video game in the long running Itadaki Street serial. The game is notable for its inclusion of characters from the Final Fantasy and Dragon Quest series of video games, being the 2d in the series to do so, the first existence 2004'due south Dragon Quest & Final Fantasy in Itadaki Street Special for the PlayStation 2. Itadaki Street Portable was developed by Call back Garage and published by Square Enix for the PlayStation Portable in Nippon on May 25, 2006. As with other entries in the serial prior to it, was not released in whatsoever other regions.
Gameplay [edit]
The game plays similarly to the board game Monopoly [4] and political party game Mario Political party.[5] Mini games occur in the game, although they are not the principal focus, and many are either based on luck or very simple interactions.[half dozen] In the game, the role player selects a character, of which originates from a Last Fantasy or Dragon Quest video game, and directs them through a game board by taking turns in rolling die.[7] When a character lands on an open infinite, they may purchase it to be their own, and when another player stops on information technology, they must pay a fee to the character who owns it.[vii] Other spaces allow various other actions for the thespian to choose to participate in with their coin equally well, including the pick to invest them in a stock market, proceed coin safe in banks, or risk money in a casino.[8] The end goal is to either bankrupt all other players, or earn a preset amount of money.[7] Winning games leads to earning "coins", which in plow, can exist used to unlock actress characters or boards.[viii]
Characters [edit]
The game contains 16 different playable characters at the game'southward get-go; eight from Terminal Fantasy, and eight from Dragon Quest.[8] An additional eight, four from each franchise, can exist unlocked upon accomplishing diverse feats in the game.[8]
- Final Fantasy
Character | Game |
---|---|
Cloud | Final Fantasy Seven |
Tifa | Final Fantasy Vii |
Aerith | Concluding Fantasy VII |
Zidane | Concluding Fantasy 9 |
Vaan | Final Fantasy XII |
Penelo | Concluding Fantasy XII |
Ashe | Terminal Fantasy XII |
Balthier | Final Fantasy XII |
Sephiroth | Final Fantasy 7 |
- Dragon Quest
Character | Game |
---|---|
Alena | Dragon Quest Iv |
Manya | Dragon Quest IV |
Minea | Dragon Quest Iv |
Bianca | Dragon Quest 5 |
Jessica | Dragon Quest VIII |
Yangus | Dragon Quest VIII |
Angelo | Dragon Quest Viii |
Slime | Dragon Quest |
Marcello | Dragon Quest VIII |
Development [edit]
The game was first announced in a February 2006 result of Shonen Jump magazine,[nine] for a release in "Spring 2006".[ten] While the game was designed to wait and play similarly to Dragon Quest & Terminal Fantasy in Itadaki Street Special, information technology is not a port, but rather a new game with more than boards and characters.[ix] The game was released in Japan on May 25, 2006, merely not in whatsoever other regions.[1] The game was released every bit Square Enix's Ultimate Hits with Valkyrie Profile: Lenneth on March 6, 2008 in Japan.[11]
Reception [edit]
The game received mixed reviews. IGN felt information technology was a solid game that didn't employ its licenses well, stating that information technology "stands on its own without the Dragon Quest and Last Fantasy connexion...Square Enix's ii biggest franchises don't actually add much to the experience. While it'south nice seeing your favorite Final Fantasy and Dragon Quest characters...the licenses aren't put to employ as well as 1 would look of a true crossover game (run across Smash Bros for an case)".[7] Conversely, Siliconera recommended it more for fans of the respective series, Terminal Fantasy and Dragon Quest, than for fans of political party games, opining that "...when the game was conceived it was designed with fans of Square Enix titles in heed. Instead of improving on the Itadaki formula, the game makes its marker mainly considering of the mascot characters. As a party game...yous're more probable to turn it off after a few turns in favor of a faster party game."[6] In a later playtest by Siliconera comparing the two handheld video game console versions of the game at the time, Itadaki Street Portable and Nintendo DS iteration of the series, and came to the conclusion that "Itadaki Street Portable is really best for mature gamers with a lot of friends who alive nearby and are willing to also invest in a re-create to play. Itadaki Street DS is more of a general audiences title, where anyone could pick information technology up, play and savor".[12] In Japanese, magazine Famitsu give game a 32/twoscore.
The game sold relatively well, being the fourth best-selling game in Japan in its release week,[13] and staying in the top 10 the following calendar week also.[one] However, sales stalled around 110,000 copies sold, far less than the iteration Itadaki Street for PlayStation 2, which sold over 380,000 copies, or the Nintendo DS iteration, which sold over 413,000 copies.[fourteen] The Ultimate Hits version has sold nearly xl,000 copies.[15] [16]
References [edit]
- ^ a b c Gamespot Staff (June eighteen, 2006). "Nihon game charts: May 29-June iv". GameSpot.com. Archived from the original on October four, 2013. Retrieved 2013-ten-02 .
- ^ think garage web
- ^ Greening, Chris. "Interview with Hayato Matsuo (Jan 2010)". Foursquare Enix Music Online . Retrieved xiv May 2018.
- ^ Kohama, Dai (August 2006). "Dragon Quest & Final Fantasy in Itadaki Street Portable". Play (Us magazine). No. 56. p. 79. Retrieved January thirty, 2020.
- ^ Rédaction (2004-07-09). "Final Fantasy + Dragon Quest = Mario Party". Jeux Video. Retrieved 2016-04-14 .
- ^ a b "Dragon Quest & Final Fantasy in Itadaki Street Special Review". Siliconera.com. Archived from the original on October half dozen, 2013. Retrieved 2013-ten-03 .
- ^ a b c d "Terminal Fantasy vs. Dragon Quest - IGN". M.ign.com. 2006-05-31. Retrieved 2013-10-02 .
- ^ a b c d "How to get to Itadaki Street Portable". Siliconera. 2008-04-xxx. Retrieved 2013-10-03 .
- ^ a b Hirohiko Niizumi (February 23, 2006). "Dragon Quest meets Final Fantasy on PSP". GameSpot.com. Archived from the original on October 4, 2013. Retrieved 2013-10-02 .
- ^ Gibson, Ellie (2006-02-24). "Dragon Quest meets FF News • News • PSP •". Eurogamer.cyberspace. Retrieved 2013-10-05 .
- ^ "アルティメット ヒッツ"シリーズの累計出荷本数が150万本を突破 (in Japanese). Famitsu.com. 2008-02-thirteen. Retrieved xiv October 2013.
- ^ "Picking a handheld Itadaki Street". Siliconera. 2008-05-twenty. Retrieved 2013-ten-03 .
- ^ Tor Thorsen (June 6, 2006). "Nippon game charts: May 22–28". GameSpot.com. Archived from the original on October 4, 2013. Retrieved 2013-10-02 .
- ^ "Dragon Quest VII Already Sold 1 Million in Nippon". Arkade.me. 2013-02-13. Archived from the original on October v, 2013. Retrieved 2013-10-05 .
- ^ "2008年テレビゲームソフト売り上げTOP500(ファミ通版)" [2008 Video game software sales TOP 500 (Famitsu version)]. GEIMIN.NET (in Japanese). Archived from the original on September 23, 2015.
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: CS1 maint: unfit URL (link) - ^ "2008年テレビゲームソフト売り上げTOP500(メディアクリエイト版)" [2008 Video game software sales TOP 500 (Media Create version)]. GEIMIN.Net (in Japanese). Archived from the original on June 27, 2015.
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External links [edit]
- Itadaki Street Portable official site (in Japanese)
Source: https://en.wikipedia.org/wiki/Dragon_Quest_%26_Final_Fantasy_in_Itadaki_Street_Portable
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